Promotional image for The Witcher: A New Saga Begins, featuring a glowing wolf medallion in snow and the character Ciri holding a sword, symbolizing the next chapter in The Witcher series.

CD Projekt Red has brought in fresh talent for its upcoming RPG epic. Karel Kolmann, a longtime developer from Warhorse Studios and a key figure behind Kingdom Come: Deliverance, has joined The Witcher 4 team in a senior role, strengthening the studio’s quest design division as the game ramps up production.

Kolmann’s addition comes after nearly a decade working on Kingdom Come: Deliverance 2, where he served as senior game designer and later lead gameplay designer. His move marks another step forward for CD Projekt Red’s next Witcher installment, which has now entered a major phase of development.


From Kingdom Come to Kaer Morhen

Kolmann joined Warhorse Studios in 2017, contributing to narrative, systems, and quest design. His work included creating the crime system and writing over 11 quests, many featuring complex dialogue and player-driven choices.

In 2025, he helped develop the Hardcore mode for Kingdom Come: Deliverance 2, emphasizing realism and consequence-based gameplay. His expertise in player morality systems fits perfectly with CD Projekt Red’s storytelling style, which thrives on moral ambiguity and branching quests.

“It’s an honor to join the team behind The Witcher,” Kolmann shared on LinkedIn, confirming the move himself.


Ciri fighting with her sword while unleashing a fiery magic strike in a misty forest scene from The Witcher IV trailer.

What Kolmann Brings to The Witcher 4

Industry data shows that The Witcher 4 currently has over a dozen senior quest designers, roughly the same as The Witcher 3: Wild Hunt. This indicates a large-scale quest structure comparable to CDPR’s most acclaimed RPG.

The studio’s decision to hire veteran designers like Kolmann suggests a strong focus on deep quest writing and emotional storytelling — the hallmarks of the series.

If CDPR continues this expansion pace, The Witcher 4 could match or even exceed The Witcher 3 in overall quest content and complexity.


The Witcher IV cinematic scene showing a character casting a fiery magical blast against a monster in a dark cave.

What This Means for The Witcher 4’s Future

With The Witcher 4 and Cyberpunk 2077’s sequel (Project Orion) in parallel development, CDPR is clearly investing heavily in its RPG pipeline. Kolmann’s arrival is just the latest sign that The Witcher 4 is moving beyond pre-production into full-scale creation.

According to reports, the game’s cinematic reveal confirmed Ciri as the protagonist, teasing a return to familiar lore but with a darker tone.

While no release window is official, industry analysts predict a 2027–2028 debut — aligning with CDPR’s typical development cycles.


Geralt and Ciri from The Witcher standing before a snow-covered wolf medallion glowing red, teasing the next Witcher saga.

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Final Thoughts

The arrival of Karel Kolmann gives CD Projekt Red’s quest design team a major boost. His track record with Kingdom Come: Deliverance 2 proves his ability to craft complex, choice-driven gameplay — something fans expect from The Witcher 4.

If his influence carries through, players can look forward to a rich narrative world, morally gray decisions, and more immersive side quests than ever before.

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